Was going to post some more stuff about the last map I posted, but I can’t find the sketchbook that had those notes in it. Watch this space.
This location could have a number of uses in an ongoing adventure. If the thieves’ guild is threatened, their leaders will retreat here until the town cools off. If something valuable is stolen from the players, like a ship, this is where it’ll be hidden. If a player infiltrates the guild, this is where his initiation might take place. Likewise, if a player or NPC investigates too carelessly, they’ll be taken here for interrogation and summary execution in the gaming pit, unless their friends rescue them.
Naturally, players are free to make their base here, once the current occupants are disposed of. Bear in mind, though that the Guild has a long reach and a longer memory. The players’ victory may be more costly than it seems.
Not entirely sure why this obviously talented person is following me…